類別 Reline::LineEditor::Dialog
屬性
column[RW]
contents[R]
name[R]
pointer[RW]
scroll_top[RW]
trap_key[RW]
vertical_offset[RW]
width[R]
公開類別方法
new(name, config, proc_scope) 按一下以切換來源
# File lib/reline/line_editor.rb, line 596 def initialize(name, config, proc_scope) @name = name @config = config @proc_scope = proc_scope @width = nil @scroll_top = 0 @trap_key = nil end
公開實例方法
call(key) 按一下以切換來源
# File lib/reline/line_editor.rb, line 620 def call(key) @proc_scope.set_dialog(self) @proc_scope.set_key(key) dialog_render_info = @proc_scope.call if @trap_key if @trap_key.any?{ |i| i.is_a?(Array) } # multiple trap @trap_key.each do |t| @config.add_oneshot_key_binding(t, @name) end elsif @trap_key.is_a?(Array) @config.add_oneshot_key_binding(@trap_key, @name) elsif @trap_key.is_a?(Integer) or @trap_key.is_a?(Reline::Key) @config.add_oneshot_key_binding([@trap_key], @name) end end dialog_render_info end
contents=(contents) 按一下以切換來源
# File lib/reline/line_editor.rb, line 613 def contents=(contents) @contents = contents if contents and @width.nil? @width = contents.map{ |line| Reline::Unicode.calculate_width(line, true) }.max end end
set_cursor_pos(col, row) 按一下以切換來源
# File lib/reline/line_editor.rb, line 605 def set_cursor_pos(col, row) @proc_scope.set_cursor_pos(col, row) end
width=(v) 按一下以切換來源
# File lib/reline/line_editor.rb, line 609 def width=(v) @width = v end